![]() Guitar 3: in the middle playing higher notes which complement the chord structure.Guitar 2: approximately halfway to the left, doubled with another part playing exactly the same pattern panned completely to the right.Guitar 1: approximately halfway to the right, doubled with another part playing exactly the same pattern panned completely to the left.Since we want to create a wide spread and powerful guitar wall, here is one way to go: The first thing we need to deal with is panning. Most rock songs contain at least of two different guitars playing at the same time. If you do so, always start recording some bars before the actual part begins because you want to create a fluent transition from one recording to the other. ![]() Note: If you just duplicate a recording the result is not doubling because this only adds volume to the original track (when using no frequency modulation effects).Īnd remember: You may use a slower tempo and/or you may record every part at a different time. This means that you don’t want the doubled track to sound too much like the first one. Use different amp simulations for every guitar track and make sure that the sounds of the various amps complement each other. So it will be necessary to record each guitar part at least twice in order to double all the parts in the mix. Nine times out of ten, one single guitar track doesn’t lead to good sounding results, except maybe for a lead guitar solo. The best quality you can get is a performance that is played in real-time with no time-stretching at all. Therefore, using less time-stretch leads to better results. The time-stretch function either adds samples to your recording (according to a specific algorithm you usually need to select first), or it removes samples from your recording so artifacts will usually be audible if you use this function too much. Although this procedure does create solid results, there are some limitations. Then use the time-stretch function of your DAW (digital audio workstation) to make the tempo of your recording match the tempo of your project. In fact, you can even use half-time or any slower tempo that you feel comfortable with. Remember, since the final guitar sound is created after using a plug-in you don’t have to record your guitar part in real-time. If you are using guitar modeling software, such as Guitar Rig or Amplitube, you will want to record the signal dry and clean as a start. If you cannot afford to pay for a professional session player, and you are a moderate guitar player yourself, then try this: A poorly played performance can be corrected in the audio editing process but this is going to take a huge amount of precious time so if you have to meet a certain deadline you cannot afford to spend a lot of your time correcting wrong notes, timing problems, and so on. The most important thing is to have a guitar player who can deliver a solid performance. We are going to show you how we record guitars for rock and metal music tracks and how we place them in the mix. Music genres like rock or metal consist mostly of drums, bass and guitars.
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